I gave a lecture to second years at the University of Huddersfield on games culture today. It’s part of a module called Digital Cultures, and I spoke to the same group about trolling last term. The presentation I gave this time, complete with inevitable retro Prezi backdrop, can be found here.
Covering gaming and games culture in a single lecture is an impossible task, so by way of introduction I thought I’d give the students a quick overview of four separate areas among the many I could have chosen: games in culture (including the almost inevitable and rather tedious moral panics and stereotyping which still surround gamers in much of the mainstream media), the economy of gaming, gaming communities and games as art.
During the section on communities I got onto the subject of e-sports, and in particular Twitch, the platform bought by Amazon for almost $1bn last year. Only a couple of the students said they’d heard of the site, which was interesting, because when I did a session with some 12 and 13-year-olds last year most said they’d not only seen it but actually used it to watch gamers in action.
In her 2012 book Raising The Stakes, sociologist TL Taylor looks at the increasing professionalisation of gaming. She concludes it’s been a way for hardcore gamers to reclaim their niche, in a world now increasingly dominated by gaming on smartphones and Facebook. As more people than ever play casually, Twitch is the latest and biggest example of some gamers going further to turn their passions into something more serious. It’ll be very interesting to see how this whole area of games culture evolves, and whether more positive coverage for gaming and gamers in the mainstream media will be one result.