The first post on Saddleworth News, 16th February 2010.
It’s happy birthday to Saddleworth News. Five years to the day after I hit publish on the first post, and more than three since I last had any day-to-day involvement with it, I’m pleased to say it’s still going strongly under editor Stuart Littleford.
I’ve always said I started the site for two reasons: one to keep me involved in journalism while I stayed at home looking after my baby daughter (who is now also five, and has a little sister), and the other to provide a news and information resource that would be useful to the community in an era of declining traditional local media.
The first part of it worked out better than I’d imagined, and the attention I got from Saddleworth News turned into freelance work at BBC Radio 5 live, guest talks at universities and colleges across the north, and now a full-time job as a lecturer at the University of Huddersfield.
Much more importantly, Stuart and his regular readers, advertisers, contributors and commenters, have made sure the second part has been a much greater success than I could ever have imagined. Congratulations are due to everyone involved.
Hyperlocal isn’t the buzzword it was five years ago, but these sites have become an established part of the local media mix in the hundreds of places where they exist. The process of cutbacks and closures in the mainstream local media – which I wrote about in that first post five years ago – has continued in that time, and the sector as a whole still faces an uncertain future. But if there’s one thing I’ve learned from five years of Saddleworth News, it’s that the public’s interest in local news remains strong.
I gave a lecture to second years at the University of Huddersfield on games culture today. It’s part of a module called Digital Cultures, and I spoke to the same group about trolling last term. The presentation I gave this time, complete with inevitable retro Prezi backdrop, can be found here.
Covering gaming and games culture in a single lecture is an impossible task, so by way of introduction I thought I’d give the students a quick overview of four separate areas among the many I could have chosen: games in culture (including the almost inevitable and rather tedious moral panics and stereotyping which still surround gamers in much of the mainstream media), the economy of gaming, gaming communities and games as art.
During the section on communities I got onto the subject of e-sports, and in particular Twitch, the platform bought by Amazon for almost $1bn last year. Only a couple of the students said they’d heard of the site, which was interesting, because when I did a session with some 12 and 13-year-olds last year most said they’d not only seen it but actually used it to watch gamers in action.
In her 2012 book Raising The Stakes, sociologist TL Taylor looks at the increasing professionalisation of gaming. She concludes it’s been a way for hardcore gamers to reclaim their niche, in a world now increasingly dominated by gaming on smartphones and Facebook. As more people than ever play casually, Twitch is the latest and biggest example of some gamers going further to turn their passions into something more serious. It’ll be very interesting to see how this whole area of games culture evolves, and whether more positive coverage for gaming and gamers in the mainstream media will be one result.